Hi,
I usually do some quick and dirty fractures and simulations with SOPs (using RBD Bullet Solver, PointVelocity, etc.), and I'd like to expot the result in UE4 via RBD to FBX, but it doesn't seem to work (no animation is exported).
The only way to make it work is simulating with DOP. Is there a way to do it with SOPs?
Thanks.
Found 3 posts.
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Houdini for Realtime » RBD to FBX, is it possible to export from SOP?
- Luciano Iurino
- 3 posts
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Houdini Engine for Unreal » Procedural mesh generated with UE4 spline
- Luciano Iurino
- 3 posts
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Hi,
I was watching this video:
and I'd like to know if it's possible to feed a UE4 spline (generated at runtime) to achieve such an effect.
Is it currently possible? Or will it be possible in UE4 plugin V2?
Thanks.
I was watching this video:
and I'd like to know if it's possible to feed a UE4 spline (generated at runtime) to achieve such an effect.
Is it currently possible? Or will it be possible in UE4 plugin V2?
Thanks.
Edited by Luciano Iurino - Feb. 24, 2020 06:53:51
Houdini Engine for Unreal » Houdini Symbols loading in Debug mode
- Luciano Iurino
- 3 posts
- Offline
Hi,
every time I do a Debug build from VisualStudio (having Houdini for UE4 plugin installed) it takes a LOT of time to find all the symbols and DLLs from Houdini; is there a way to speed up the process?
Thanks.
every time I do a Debug build from VisualStudio (having Houdini for UE4 plugin installed) it takes a LOT of time to find all the symbols and DLLs from Houdini; is there a way to speed up the process?
Thanks.
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